The complete rules in five minutes. BattleGo is a strategy board game of hidden ranks: you see the enemy's pieces, but not what they are — until you dare to find out.
Capture the enemy flag. Everything else — every scout probe, every bluff, every sacrifice — serves that one objective. Lose your flag, and the game is over, no matter how many pieces you have left.
Each player arranges 40 pieces on the four rows nearest them on the 10×10 board. Your opponent sees where your pieces are, but never what they are. Two river regions in the middle of the board can't be entered — they shape every battle.
On your turn, move one piece one square — up, down, left, or right. Scouts (9) are the exception: they travel any distance in a straight line, like a rook. Bombs and the flag never move.
Move onto an enemy-occupied square to attack. The piece with the lower rank number wins — the Marshal (1) beats everything except bombs and the Assassin. If both ranks are equal, both pieces are destroyed. Three special rules keep it interesting:
| Rank | Piece | Role |
|---|---|---|
| 1 | Marshal | Strongest piece on the board |
| 2 | General | Second-strongest attacker |
| 3 | Colonel | Heavy attacker |
| 4 | Major | Mid-rank attacker |
| 5 | Captain | Mid-rank attacker |
| 6 | Lieutenant | Mid-rank attacker |
| 7 | Sergeant | Light attacker |
| 8 | Miner | Defuses bombs |
| 9 | Scout | Travels any distance in a line |
| S | Spy | Beats the Marshal — when attacking |
| A | Assassin | Kills anything it attacks; fragile |
| B | Bomb | Destroys attackers (except miners); immobile |
| F | Flag | Capture it to win; immobile |
Rules learned — now feel them. Take the interactive tutorial for a guided first battle, study the five opening moves strong players use, or jump straight into a free 60-second demo against the computer. Prefer human opponents? See all three ways to play BattleGo.