Goal: capture the enemy flag, or leave the enemy with no legal move. Setup: secretly arrange your 40 pieces on your four home rows. Move: one piece per turn, one square up/down/left/right. Scouts
(9) may travel any distance in a straight line. Bombs and the flag never move.
Move onto an enemy piece to attack — lower number wins (1 is strongest). Specials: a Spy attacking the Marshal wins; any other attack loses.
Miners (8) defuse bombs; everything else dies on one. The Assassin (A)
kills any piece it attacks, but any piece can kill it. Equal ranks destroy
both pieces. Rivers can't be entered. Red moves first.
Choose your display name
This is the name opponents see on the leaderboard, your profile, and battle records. It is public. We suggested a Maine-flavored one — tap the dice for another, or type your own.